The studio

We're an independent studio.

Visual Engine started in March 2023. We make games and the tools behind them, with the kind of art, combat and UI we'd want to play ourselves. Bladefall is the first project you can follow.

The team

RevainFounder
KaydenDeputy Head Developer
AizerSenior Developer
Bladefall's inventory and equipment screen
How we work

Small team, one game at a time

Three people means everyone touches everything: code, combat feel, art direction and the UI. We'd rather ship one game we're proud of than five we aren't.

Bladefall's character creation screen
In the open

Built with the people who'll play it

We post progress in our Discord, run playtests with the community and change things when testers tell us they're wrong.

Want to work with us?

We're open to talking with artists, animators and scripters who love making games, and to partners and investors.